I'm not sure I'd call this a "game," exactly, or even a visual novel, since the game itself makes the decisions; it felt more like a kinetic novel, where your only job is to press the button and advance the "page," but whatever it was, I enjoyed it! I'd be interested in seeing what a fully-developed version of this project would be, especially having the ending altered by specific combinations of results; although the game itself was very short, the writing was crisp and concise and the concept of the curse seems like it would lend itself well to a deeper dive re: the circumstances of the curse, the effect its had so far, and why the kingdom is apparently willing to accept a monarch with a flaw that could easily be so utterly devastating. Preventing a civil war/struggle for the throne, maybe? Either way, I'll be keeping an eye out for the expanded version!
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I'm not sure I'd call this a "game," exactly, or even a visual novel, since the game itself makes the decisions; it felt more like a kinetic novel, where your only job is to press the button and advance the "page," but whatever it was, I enjoyed it! I'd be interested in seeing what a fully-developed version of this project would be, especially having the ending altered by specific combinations of results; although the game itself was very short, the writing was crisp and concise and the concept of the curse seems like it would lend itself well to a deeper dive re: the circumstances of the curse, the effect its had so far, and why the kingdom is apparently willing to accept a monarch with a flaw that could easily be so utterly devastating. Preventing a civil war/struggle for the throne, maybe? Either way, I'll be keeping an eye out for the expanded version!
As for my choices, I got:
- Tea
- Marry Paul
- Keep the money for a rainy day
- Let the nobles go hungry